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What’s with the P in ATmega328P? (breakdown of ATmega chip naming system)
Nov 24th, 2015 by miki

Having used the Arduino prototyping platform (a loose combination of specific pieces of somewhat open/free hardware and a more open/free software stack) for some time for educational and tinkering purposes in my local hackerspace (geeklabs.dk) I have seen and studied the Arduino UNO hardware and lots of its “clones/compatibles/knockoffs” and their common MCU (MicroController Unit);

Atmel ATmega328P

I had begun wondering what the P in the microcontroller model name actually meant. So here is an attempt to decode the Atmel megaAVR chip numbering system. The other existing AVR based series UC3, tinyAVR, XMEGA, Battery & Automotive, will probably employ similar naming schemes.

The remainder of the product name following “ATmega” expresses the available flash memory and the approximate pin count of the package in an integer and optionally other features as either integer or letter (like the initial wondering of P in 328P above).

Starting with the integer, it is a concatenation of two separate integers encoding the flash size and pin count as defined below. The division of the two is non-ambiguous leaving some interpretation to be done.

1st integer: onboard flash size
8 = 4 KiB
8 = 8 KiB
16 = 16 KiB
32 = 32 KiB
64 = 64 KiB
128 = 128 KiB
256 = 256 KiB

2nd integer: total pin number
(none) = standard pin count (differs)
8=28/32-pin
4= 40/44/49-pin
5= 64-pin
0= 100-pin

Suffix (char or integer), multiple possible
P = picoPower (max. consumption 9mA@8MHz,5v vs. 12mA@8Mhz,5v for non-P)
9=LCD controller
U2 = USB controller
U4 = USB controller
A  = ?

Exceptions
Note that some of the product names are completely void of these rules. Others employ different numbering but still with a familiarity to the above.

An example:
ATmega6490A: 64KB flash, 100-pin, LCD Controller

Sources

A hackerspace in the building
Oct 16th, 2014 by miki

I have invested quite a lot of time and energy the last weeks, on a project of mine that has had a long time building in my consciousness.

Last September I sent out a cry for participation on hackerspaces.org, for people wanting to be part of a hackerspace in my hometown of Esbjerg, Denmark. Although Esbjerg is home to quite both technical and heavy duty industries, servicing offshore drilling and wind farms in the North Sea, there really isn’t a community were technical like-minded can meet up and have fun using their skills. My hope was to find fellow tinkers/hackers/makers/creative people for joining in on having fun with technology with me and whoever wanted to be part of the party.

During the next 3/4 year I received about 6 emails from interested parties in and around the city of Esbjerg. So in late August I acted on an idea I have long had, of the hackerspace being a part of a creative workshop that is voluntary  driven in a culture and concert venue called Tobakken. After some talks, organization of interested parties and some thoughts at both sides, we are in the process of establishing what we, in lack of a better name, currently refer to as Hackerspace/Makerspace Esbjerg.

10437516_10205068668700134_3038895578843481353_n

A picture from the first meeting at the location. Mikkel is talking about important stuff, as can be seen from the neck-grab position :).

 

You can see some more shots of the physical space here; hmse.mikini.dk/doku.php?id=gallerier

Most of the organizational efforts and communication is in the Facebook group at the moment, but I’m trying to push stuff over to a dokuwiki-site, which I think is much more appropriate.

You are more than welcome to chime in, if you happen to be in Esbjerg and miss an outlet for the creative technological cravings inside. See you in the space!

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© 2023 Mikkel Kirkgaard Nielsen, contents CC BY-SA 4.0